If you stepped into a store that sold video games around the turn of the millennium, you may have heard of Sega’s underdog console swan song: the Dreamcast. Released on 9.9.99, its acclaimed lineup and innovative hardware gave players their first glimpse of gaming trends that would dominate the following decades… yet it failed to capture more than a fraction of marketshare from its rival, Sony’s PlayStation 2.
Let’s take a look back at the Dreamcast: What it was, which trends it foresaw, and how its failure predicted our evolving expectations of devices.
games, video games, sega, dreamcast
Tyler Sticka leads the Design Practice at Cloud Four, where he helps vanquish complex responsive design challenges for clients like Walmart Labs while blogging about SVG and other web ephemera. He’s also a fan of side projects, co-founding Backabit (makers of iOS games like Ramps and Lotsa Blocks) and launching Colorpeek (and its accompanying Chrome extension) in his spare time. He complains about mail apps on Twitter as @tylersticka.